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Andy Gentile

Game Designer, Drummer

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  • Epic Skater 2 (2016-2019)

Epic Skater 2 (2016-2019)

Owner, Project Lead, Designer, Producer, UI/UX
Your Daily Fill

Spec’d and created Epic Skater 2 with a team of 3 people, and outsourced Animation, Skater model and parts/outfits/boards, SFX in 2 years for iOS and Android.  It boasted a more elaborate Endless mode with more content and systems to support more variations of skateable environments using a modular approach, along with a goal system to expand based on systems in-place instead of 50 static goals in Epic Skater 1.

More skater mechanics (grab, wallslide, wallplant, wallpush) and a separate Career mode with static levels designed by hand with goals for each. 

Epic Skater 2 Endless and Career modes supported the ability for the user to skate backwards which allowed for more user freedom, expression, and replayability.

It also flaunted a more robust Create a Skater system which allowed us to customize the skater more granularly, instead of just “outfit” and “board” from Epic Skater 1.

  • Documentation, github management, production, scheduling
  • Direction, Level Design, UI design and placement, screenflow charts, player mechanics specs, goal design specs
  • Designed 36 Levels for Career Mode
  • Designed every Modular skateable layout for Endless Mode
  • Builds and build submissions, TestFlight distribution 
  • Captured and Edited trailers, promotional material, and content for social media
  • Steam support, development, and release

Notable Skills and Software Used:

Unity, 3dsmax, iOS, Android, Unity Cloud Build, Tortoise GIT, Github, iTunes Connect, Google Play dashboard, TestFlight, Asana, Swrve, XCode, WordPress, Adobe Photoshop, Final Cut Pro, Logic,  Google Docs, Google Sheets, Mumble, Skype, Google Chat, Discord, OBS

Development Screenshots

Screenflow showing the number of menus needed to begin UI navigation at the beginning of the project
A more detailed screenflow chart that gets more granular with what each screen may look like at a high level. Made in balsamiq.
Screen flow for Mystery boxes (aka crates, loot boxes etc). If you find one during the run, or watch a rewarded video, this was the mockup for the general information that needs to be conveyed along with menu names for first pass.
A rough first pass mockup to show all information desired on the main menu. Made with balsamiq
What the Epic Skater 2 main menu ended up looking like on launch
A peek at what it looks like for all UI elements to be active at once during gameplay.
The all-new Career Mode features hand-crafted levels by the level designer (me), with predetermined goals (instead of sandbox/generated goals), so we made an "Intro Cams" system to show the level ahead of time so users can get an idea of where collectibles may be, as well as get a level overview.
Records screen used to convey user progress in all areas in the game.
Epic Skater 2's in-game skate shop UI
Steam version had some gamepad tests initially, then was fully supported on launch.

Screenshots

Game Designer, game developer, Level Designer, portfolio

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