Lead Level Designer
Twisted Pixel Games
- Designed and built main campaign levels, collaborated with environment artists, engineers, and other departments to align on goals, fun gameplay and technical performance.
- Broke down levels into key moments, set goals with production, and regularly checked in with teams to monitor progress, provide feedback, and iterate.
- Designed and collaborated with content systems engineers to integrate unique gameplay elements (like traps, hazards, key moments, dialogue, VR interactions etc), worked on progression data (XP, currency, unlocks), and created two secret levels with a more experimental, “designer playground” feel.