Senior Designer
Vicarious Visions
Guided the level design team in how to properly lay-out and flag collision and markup throughout every level. Ensured parity between THPS4 (2002) and THPS1+2 skater controls, physics, mechanics, and expectations. Regularly communicated and gave feedback to level designers, producers, animators, and skater handling programmers.
- Documented and sent feedback regularly to level designers, producers, animators, and skater handling engineers
- Wrote up bugs, progression blockers, and exploits
- Numerous media appearances, video, and screenshot capturing for press releases and brands
- Coordinated with production, directors, and designers on direction and provided outlines/specs for needed feature sets
Notable Skills and Software Used:
Unreal 4, Unreal Game Sync, Slack, Google Sheets, Zoom, OBS, Adobe Premiere