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Andy Gentile

Game Designer, Drummer

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  • Level Design
  • Resume
  • Contact

FAQ

What is your job experience?
I started off as a tester at Neversoft (Activision) in 2003, promoted to Level Designer in 2005, began notetracking for rhythm games (Guitar Hero) in 2007, started an independent company that shipped 2 games, then was hired as Senior Designer on Tony Hawk’s Pro Skater 1+2, Diablo 4, and then Lead Level Designer on Marvel’s Deadpool VR.

What do you do now? (February 6, 2026)
I have recently been laid off as Meta has shuttered the studio I worked at for almost 4 years, Twisted Pixel Games.

I've just been laid off. It appears the entire @twisted_pixel games studio has been shut down. @SanzaruGames too

— andyTHPS 💙 (@andyTHPS) January 13, 2026

I play in two bands locally and am currently looking for a job

What did your job on Tony Hawk’s Pro Skater 1+2 entail?
* Write up bugs, exploits, or any issues with skater handling and level environments while providing regular reviews and feedback sessions to engineers, animators, and designers.
* Generally, writing up bugs and tasks for any issues that come up
* Giving feedback where ever possible/needed
* Media appearances
* Video captures

Where have you worked in the past?
* Neversoft 2003 – 2010
* Tapulous 2010 – 2013
* Your Daily Fill 2013 – Present
* Vicarious Visions 2020 – 2021
* Blizzard 2021 – 2022
* Twisted Pixel Games 2022 – 2026

After Tony Hawk’s Proving Ground, I became Lead Designer for the Drum Team at Neversoft:
* Guitar Hero World Tour
* Guitar Hero Metallica
* Guitar Hero Smash Hits
* Guitar Hero Van Halen
* Guitar Hero 5
* Band Hero
* Guitar Hero Warriors of Rock

What levels did you design at Neversoft?
Tony Hawk’s American Wasteland:
* East LA – This was my first level, I took it over from another designer who had almost completed the initial block-out phase.
* Downtown, Minneapolis
* Mall
* New York, New York
* Marseille, France
* San Francisco
* Windy City Slam Skatepark, Chicago

Project 8:
* School (Xbox 360/PS3) – My first level start to finish
* School Outside (Xbox 360/PS3)
* Cretepark (Xbox 360/PS3) – handed-off to another designer after initial block-out
* Slums (Xbox 360/PS3)

Proving Ground:
* Washington DC – Freedom Plaza
* Washington DC – Capitol (was handed off to another designer early in the project)
* Washington DC – Subway connecting DC to Philly

What else did you do at Neversoft?
I tested the games a lot and wrote up bugs, exploits, progression stoppers, and verified if bugs had been fixed.

I had a lot of experience with the series so I would write up detailed level reviews for designers to look at throughout their development.

Ran the weekly focus tests and wrote up notes, and gave relevant feedback to respective developers.

I had a few media appearances and helped demo the game for media.

Was the go-to guy for marketing screenshots and video captures.

What is Your Daily Fill?
I left Neversoft in 2010 to take a break, and shortly after began development on Epic Skater for iOS and Android and formed my own company: Your Daily Fill
* Shipped Epic Skater in 2014
* Continued updating Epic Skater through 2017
* Epic Skater 2 Shipped in 2017
* Epic Skater 2 Shipped on Steam in 2018
* Epic Skater 2 Updates through 2020

How long have you been streaming on Twitch?
* December 2014 – First Stream, streamed sporadically
* June 2016 – First drum stream, Streamed once every sunday til August 2018
* January 2019 – Got an e-kit and began streaming drums 3 times a week
* May 2020 – Announced working for VV on THPS1+2
* August 2020 – First community Graffiti Tournament held
* July 2021 – Partnered on Twitch


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