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Andy Gentile

Game Designer, Drummer

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Unreleased Title (2010)

Lead Multiplayer Level Designer
Neversoft

Met with team leads every morning to discuss progress and set goals for the day and weeks to come.  We’d play through current iterations of Single and Multiplayer Maps and discuss collaboration, resources needed, and direction for each.

I would take the rest of the day to iterate on 2 multiplayer maps then playtest them throughout the week and continue iterating

  • Daily Scrum, playtest sessions, and level reviews with project leads
  • Iterated on 2 multiplayer maps daily
  • Collaborated with enemy, player, and vehicle engineers to discuss what was needed to from all of us to make it all work together

Notable Skills and Software Used:
3dsmax, Office & Outlook, Excel, Visual Slick Edit, Dev Track, Adobe Photoshop, Adobe Premiere, Video Capture

Game Designer, game developer, Level Designer, portfolio

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