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Andy Gentile

Game Designer, Drummer

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Guitar Hero Metallica (2009)

Designer – Drum Team Lead
Neversoft

Guitar Hero Metallica
Drum Motion Capture session for Machine Head's "Beautiful Mourning"
Guitar Hero Metallica Full Band Gameplay
Pitched "Expert+" mode which meant selling an 1/8" Y-cable and an additional kick pedal to support Double Kick sections
Drum Notetrack review example 1/3
Drum Notetrack review example 2/3
Drum Notetrack review example 3/3

I either notetracked every song on drums, or reviewed/proofread the songs I didn’t notetrack for consistency, accuracy, and difficulty feel.

The drum team grew from 2 to 5 members, so I was able to delegate and schedule songs as they came in, then review them as they were completed for iterations and fixes

I was the motion capture drum performer on all 21 non metallica songs in the game (any non Lars Ulrich song).

I was also responsible for the idea to incorporate “Expert+” mode which meant “the same as Expert mode, but with double kicks.”

This ended up being a marketing bullet point that became a staple for all future Guitar Hero games with drums.

Activision sold a kick pedal separately with a 1/8th inch Y-cable audio adapter in order to play double kick on songs which was very common for Metallica songs and some of the bonus tracks.  

  • Involved in drum notetracking and motion capture performance for early prototypes
  • Transcribed and notetracked all songs on drums, and reviewed all songs I didn’t notetrack
  • Maintained and managed the drum team (5), delegated, reviewed and scheduled all drum notetracking work
  • Many private demo sessions for Metallica and public demos for CES, gametrailers, private events etc

Notable Skills and Software Used:
Sonar 7, Office & Outlook, Excel, Visual Slick Edit, Dev Track, Adobe Photoshop, Adobe Premiere, Video Capture

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