Skip to content
Skip to content

Andy Gentile

Game Designer, Drummer

view me on Linked In
  • Level Design
  • Resume
  • Contact
  • Home
  • Portfolio
  • Tony Hawk’s Underground 2 (2004)

Tony Hawk’s Underground 2 (2004)

Production Tester
Neversoft

Playing through progression every morning and writing up bugs or progression stoppers.  “Classic Mode” was a new mode added which was “2 games in 1” and required a separate playthrough every day as it had its own format and subset of goals unrelated to Story Mode.

  • Worked in-house with the developers to provide constant feedback on level layouts, goals, progression, difficulty etc.
  • Wrote up bugs, stress testing, exploits, progression testing, smoke tests, verified bugs, distributed bugs to correct correlating developer
  • More media, press, public and private demos for magazines, commercials, personnel, partners etc.
  • Stress tested new goals system, switching characters on the fly, vehicles, and classic mode
  • Lead Focus Test organization other than booking.  Sat and watched new users who have never played before, took notes, and distributed notes and feedback to relevant developers.

Notable Skills and Software Used:
Office & Outlook, Visual Slick Edit, Test Track, Excel, Adobe Photoshop, Adobe Premiere, Video Capture

game developer, portfolio, Tester

Post navigation

Previous: Tony Hawk’s Underground (2003)
Next: Gun (2005)
Copyright All Rights Reserved | Theme: BlockWP by Candid Themes.